Earlier this year, Suicide Squad: Kill the Justice League finally had its big gameplay reveal during Sony’s February State of Play presentation. Unfortunately, leaked details concerning its associable live-service elements were poorly received with many creative decisions criticized by fans. Soon after, Suicide Squad: Kill the Justice League was hit with a massive delay. The delay may not allow for any widely substantive changes, but could potentially avoid a Marvel’s Avengers scenario with one major tweak.
At the time of its initial release, the reviews for Marvel’s Avengers were lackluster and the game failed to pull in the playerbase the developer clearly anticipated. A lot of this had to do with the game’s live-service nature, which was very repetitive in its execution. Support for the game is currently set to end in late September and content updates ended some time ago. If Suicide Squad: Kill the Justice League wants to avoid a similar fate, it will need to shake things up. Specifically, the game will need new enemies after the game launches.
From the start, it was clear that Marvel’s Avengers would have repetitive enemies. Throughout the game’s length, Earth’s Mightiest Heroes fought agents of AIM, made up of a handful of primary enemy types. The problem was that this was something that continued well after launch with players constantly grinding against seemingly endless swarms of these robots. While the game continued to add more content and storylines, the primary enemies remained the same. Unfortunately, this is something that the upcoming DC game appears to be in a prime position to do as well.
In the State of Play reveal, the enemies for Suicide Squad: Kill the Justice League seemed very repetitive. The game’s antagonists seemed to break down into five different categories, consisting of basic foot soldiers, larger foot soldiers, tanks, helicopters, and larger constructs. All the vehicles and larger constructs had big purple spots as their apparent weakness. While Brainiac should remain the main antagonist for the game, having an infinite horde of purple aliens stick around afterward would likely be detrimental to its longevity.
It’s very likely that Suicide Squad: Kill the Justice League‘s delay won’t fix all of its problems, but it could mitigate some of them. After the game launches it will need continued support if it intends to stay up as a live-service game. A key part of its survival will be to give players new things for Task Force X to tackle and the DC universe has plenty of potential enemies.
One of the most obvious of these would be some kind of attack by Darkseid and his armies of Parademons. While this would be more sequel territory, having the Suicide Squadgo up against a new villain and their minion horde could establish a familiar groundwork for the story’s continuation. Other options could include the Reach, the Yellow Lanterns, or some other intergalactic threat.
The DC universe is also full of organizations with malicious intent on Earth that could serve as worthy antagonists. It wouldn’t be a stretch to assume that one of these organizations would draw Amanda Waller’s attention and give Task Force X a fresh batch of enemies to take down, which is sorely needed in Suicide Squad: Kill the Justice League regardless.
Rocksteady has been quiet about what it has cooking for Suicide Squad: Kill the Justice League since it was delayed. But the one thing that is clear is that if it wants to avoid the fate of Marvel’s Avengers, it will need to do something different with its enemies and learn how to course correct from its blunders.
Suicide Squad: Kill the Justice League releases February 2, 2024, for PC, PS5, and Xbox Series X/S.
If Suicide Squad: Kill the Justice League wants to avoid the fate of Marvel’s Avengers it needs to do one key thing with its enemies. Read More