Summary

Marvel’s Spider-Man 2 includes a variety of suits from the heroes’ cinematic adventures, including suits from Spider-Man: Into the Spider-Verse and its sequel. While the Spider-Verse suits have a distinct visual style that fans enjoy, they can feel out of place in the more realistic-looking New York map of the game due to their differently-stylized textures. Players have found a way to create the black and white Spider-Man Noir universe within Marvel’s Spider-Man 2’s settings, using options like motion blur, film grain, and high contrast settings to achieve the desired look.

Marvel’s Spider-Man 2 has a variety of suits for Peter and Miles, from original designs to classic comic styles. Insomniac Games’ sequel has also aimed to include many suits from the heroes’ cinematic adventures, with Peter’s suits from the Tobey Maguire, Andrew Garfield and Tom Holland iterations all included. Miles and Peter also have suits inspired by from the Academy Award-winning animated film Spider-Man: Into the Spider-Verse and its acclaimed sequel Across the Spider-Verse.

The Spider-Verse movie suits are favorites among fans of the Marvel’s Spider-Man games thanks to their distinct visual style and the option to change the frame-rate and animation style for the characters to match that of the films’. In those movies, however, each hero’s universe was styled differently as well to match. Therefore, when exploring Marvel’s Spider-Man 2‘s more realistic-looking New York map in these suits, the characters can feel a bit out of place due to their differently-stylized textures, although it could be argued this is the point as they’re a look plucked from a different universe.

Spider-Noir’s Universe Has Been Created In Spider-Man 2

“Spider-Noir” was portrayed by Nicolas Cage in Spider-Man: Into the Spider-Verse as a parody of the darker, grizzled detectives of the 1930s pulp fiction novels and was one of the award-winning movie’s highlights. This take on the character originated in his own 4-part Spider-Man: Noir comic run in 2009 – which later got sequels – and appeared in gaming a year later in the multiverse-hopping Spider-Man: Shattered Dimensions.

Insomniac had previously included a Noir costume for Peter Parker based on the comics and Shattered Dimensions design, however, this suit has been cut for Marvel’s Spider-Man 2 in favor of the animated look of the movies instead, which features a fedora and a long flowing coat to make use of the sequel’s new cape physics, making it Peter’s only Into the Spider-Verse suit, as others like Peter B. Parker which appeared in Marvel’s Spider-Man‘s DLC have also been cut for the sequel.

Redditor SpaceYetiGamer has managed to find a way to create the black and white Spider-Man Noir universe entirely through Marvel’s Spider-Man 2‘s main settings. Marvel’s Spider-Man 2 has a wealth of options designed for accessibility to assist a variety of players to best experience the game, but these can be used to create striking new visuals, as SpaceYetiGamer demonstrates in their video footage.

Related: Every Marvel’s Spider-Man 2 Suit For Peter & Where It’s From

How To Transform Spider-Man 2 Into The Noir Universe

Previously, players had tried to change the world of Marvel’s Spider-Man and Marvel’s Spider-Man: Miles Morales to best match the cel-shaded “Vintage” or “Animated” looks via mods on PC, but the Spider-Noir look can be accomplished entirely without mods on the PS5. According to SpaceYetiGamer, the settings that should be changed to achieve this look are found under Visual Settings and are as follows:

Screen Effects

Motion Blur

On

Film Grain

10

Chromatic Aberration

On

Depth of Field

On

Film Style Animation

On

Comic SFX

On

The Comic SFX won’t be in black and white, but they will add a small burst of color to the world and match the Spider-Verse movies’ style

High Contrast Options

Hero Shader

None

Ally Shader

None

NPC Shader

White

Enemy Shader

Custom (activated automatically by the following 5 shaders)

Basic Enemy Shader

White

Ranged Enemy Shader

White

Advanced Enemy Shader

Black

Menace Enemy Shader

White

Boss Shader

Black

Story Critical Shader

None

Combat Interactable Shader

None

High Contrast Background

On

High Contrast Spider-Sense

None

High Contrast Perfect Dodge

None

These high contrast settings may not disappear instantly upon changing it back to the game’s default settings. If this occurs, simply exit the game and re-enter it from the main menu and the world will appear in its default appearance.

The resulting look is certainly a fun way to play Marvel’s Spider-Man 2 and adds an extra level of immersion when donning Peter’s new Noir suit. Turning off the Ally and Hero shaders allows Miles to blend in more seamlessly when wearing his Spider-Verse movie-inspired suits as well, so as the game has the duo team up through city events, it will appear like Miles has jumped in from another dimension for the assist, which can be a fun homage to the movies’ multiverse-spanning antics.

Source: SpaceYetiGamer/Reddit

 Spider-Man 2 has a hidden Noir mode.  Read More  

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